Dudely
Games
Games FAQ Studio Contact

We are Dudely Games

Games made by dudes. A small indie studio building one thing at a time and taking as long as that thing needs.

The studio

Dudely Games is a small indie studio with no office, no publisher and no deadlines handed down from anyone. We build on Roblox because it puts the game in front of people the moment it is ready, and because it is where we already were.

The devs here are chill. We are not always at our keyboards — there are jobs and lives in the way — but we are reachable, and if you have a question about Trespassers or about how something in it works, the Discord is open and one of us will get to you.

Right now everything goes into one game. Trespassers has had close to two years of work put into it, and splitting our attention would only make that number bigger.

Lead developer and animator

King J

King J

King J is the studio's lead developer and animator. Systems, scripting, the balance between the hunter and the hunted, and every animation you see in Trespassers — that is his side of the work. If it moves in Tress, he made it move.

He is also the reason a two-person team has anything playable at all.

Map designer and concept writer

PixelatedFr

PixelatedFr

PixelatedFr builds the places you get caught in and writes the ideas that get us there. Every corridor, sightline and dead end in Trespassers went through him first, and so did most of the concepts behind why any of it is there.

In an asymmetric game the map is half the balance, which makes his half of the work harder to see and impossible to do without.

What comes next

More of Trespassers, more showcases and sneak peeks on the channel, and a release when it is actually ready. If you want it sooner, watching the videos and telling someone about them does more than you would think.